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I did a level art pass of the whole area, landscape design, decoration and arrangement of props, vegetation, rocks, silhouettes and worked on the terrain as well.
Lead artist: Biser Parashkevov
Level designers: Georgi Georgiev, Alexander Trayanov and Dimitar Georgiev
Lead level designers: Kamber Hasan and Radina Atanasova
Texture artists: Nikolay Bonev
Art direction: Eddie Bennun and Raphael Lacoste
Lighting artists: Ognyan Zahariev, Georgi Gavanozov, Iveta Yordanova
Technical team: Yavor Yakovliev, Pavel Kalinov, Ivaylo Pelov, Samuil Munis and Nikola Valkanov
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