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The growing popularity of the metaverse has prompted spatial designers to consider the convergence of the digital and physical worlds. Space Popular's immersive film The Global Home explores virtual togetherness through depicting the domestic lives of digital avatars, screening as part of Huawei Milan Aesthetic Research Center and Frame's Tomorrow Living exhibition at MEET Digital Culture Center during Milan Design Week.
Our digital and physical worlds have become increasingly more intertwined. With the growing popularity of (the) metaverse(s), the ways in which we occupy such virtual spaces has become a topic of consideration and space for creation for artists, architects and spatial designers. Space Popular's The Global Home is an immersive film which explores the convergence of these worlds by taking viewers through the domestic lives of digital avatars. The film is screening as part of the Tomorrow Living exhibition created by the Huawei Milan Aesthetic Research Center, Frame, and MEET Digital Culture Center during Milan Design Week.
The film takes inspiration from Space Popular's Lara Lesmes and Fredrik Hellberg's notion of the 'Venn Room', a term which describes virtually overlapping domestic environments, which informs another idea of theirs, remote togetherness. 'Remote togetherness is at the core of what immersive media will enable,' the design duo explains. 'Virtual interactions will by no means replace physical ones, however they will enable exchanges and provide opportunities not possible before. This will likely have an impact on where we choose to live physically, and possibly challenge the metropolitan urban model.' The film depicts different scenes of everyday events that occur among the virtual avatars like co-sleeping, practicing fitness and wellness, and working.
When considering the future of living, understanding the convergence of digital and physical realms has become all the more salient. For Space Popular a global home, the main topic explored in the film, 'is a space for remote togetherness that results from a community of people regularly gathering remotely via immersive media,' Lesmes and Hellberg explain.
'Our everyday lives are already overlaid by a multitude of digital augmentations and interactions,' they continue. 'Immersive technology gives a third dimension to an already existing virtual layer. This means that what used to be an issue of graphics and two-dimensional design, is now an issue of spatial design, architecture and urbanism.' The immersive film provides an opportunity to contemplate and imagine how our domestic spaces will be influenced by our virtual ones.
The Global Home is screening as part of the Tomorrow Living exhibition created by the Huawei Milan Aesthetic Research Center, Frame, and MEET Digital Culture Center during Milan Design Week.