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丨法国巴黎丨Studio Ossidiana

2025/06/16 10:00:00
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Architects:Studio Ossidiana
Year:2025
Photographs:Riccardo de Vecchi
Category:Installation
Studio Ossidiana Team:Alessandra Covini, Giovanni Bellotti and Klaas van der Molen with Viktoria Bacheva, Pedro Daniel Pantaleone, Anna Halek, Ruth Gonzalez, Mariagiulia Pistonese
Video Game Designer:Alice Bucknell
Curators:Jean-Max Colard, Joséphine Huppert, Alice Pialoux, assisted by Daphné Carreras
Producer Of The Soft Palace::Luigi D’Oro Studio, Arguzia srl
Curators Of The Assembly Of Objects::Olivier Zeitoun, Iris Carton Eldin
Head Of Design And Industrial Prospective:Marie-Ange Brayer
Collection Attachée, Design Department:Mathilde Vallée
Production Manager:Barbara Kugler
Sceneographer:Celine Coffin
Space Manager::Charlotte Cochelin
Artworks Manager:Nina Genonceau
Audiovisual Management:Alexandre Lebugle
Stage Management:François Pegalajar, Robin Vieville, Fabrice Pleynet
Interpreters:Marguerite Capelle, Caroline Ferrard, Adèle Hattemer, Yves Tixier
Partnership Coordination:Anaïs Izard, Camille Gorret
Host:Centre Pompidou
City:Paris
Country:France
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Text description provided by the architects. Last summer, as the Pompidou was preparing to close its doors to the public, we began to imagine a nomadic embassy for the museum, which could travel and host its people, art, and events during the Beaubourg's renovation. Its first destination, the Salon d'Honneur within the Grand Palais.
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We thought of this place as a soft palace, an address for big and small assemblies, events, exhibitions, where to be together, play, discuss, listen, but also where one could hide, have a nap, choose to be alone, and find the intimacy of a shelter a few steps away from a public assembly or a performance.
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We designed the Soft Palace as a vast textile surface, a carpet folded and rolled onto itself to become a gigantic garment, of which every crease and fold could be explored, and every pocket inhabited. Once we step on it, we can move barefoot, lie or sit anywhere, take a stroll between exhibitions, performances, and games, participate in the collective choreography of its movements and events, or peek from the sheltered privacy of a side pocket.
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Within the Soft Palace, any place can become the stage for an assembly, an event, or a performance, and we hope that every visitor will be both actor and spectator in the collective choreography of their day-to-day life.
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The Soft Palace is an installation developed as part of the Fun Palace, an initiative of Centre Pompidou x GrandPalaisRmn. The project is hosting the video game Nightcrawlers by artist Alice Bucknell, and a selection of design pieces from the Centre Pompidou's collection curated by Olivier Zeitoun and Marie-Ange Brayer. The Fun Palace is developed in collaboration with philosopher Emanuele Coccia and curated by Jean-Max Colard, Joséphine Huppert and Alice Pialoux. The Fun Palace is a co-production of the Centre Pompidou and GrandPalaisRmn with the support of the Chanel Culture Fund.
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Project gallery
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