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圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris

2022/01/25 06:31:28
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Holy Trail
Displayed below are screenshots and a video of one of my finished projects called Holy Trail. This project isn't technically a completed game, there are no objectives/storyline and its sole purpose is to display my knowledge on 3D Environmental Design. The level consists of a lit up church accompanied by a graveyard with a surrounding gate. Along with a pond of animated fish surrounded by a forest under the bright moonlight.
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-2
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-3
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-4
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-5
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-6
Created and designed by Jordan Harris using Unreal Engine 4
Blueprints/Created Assets
After designing the environment, one of the first blueprints I made was a candle so I could add better lighting on the inside of the church.
I attached a point light to the candle so it would generate light and then attached a particle system to capture the lit candle look.
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-11
Below is the event graph to create the candle flicker to add more realism in game. Followed by the timeline with random key frames to simulate a moving moving light.
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-13
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-14
Below is a screenshot of the created flame material for the particle system. I used a texture sample to apply the image of the flame and then added a texture coordinate and applied a panner node to create the moving texture.
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-16
I then applied the material to particle system, I changed the spawn rate to a 2 and removed the initial velocity to create that still moving flame.
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-18
I applied the same method from the candle to a chandelier and a candle stand.
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-20
Chandelier Event Graph
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-22
Candle Stand
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-24
The last blueprint I want to show is the Moon asset that I applied to the world.
I used a sphere mesh and applied the moon material and then applied a mesh plane with the glow material to create a lifelike moon glow.
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-27
Below is the created moon material, I added a rotation to the texture sample, applied a glow crank to capture the luminescent look, and created image saturation along with an edge saturation to give it more life.
圣途(注:Holy Trail常见释义,在宗教等语境中trail可理解成有特定意义的途,但具体需结合更详细语境判断) 丨Jordan Harris-29
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