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Level Map - GRA 311 Environment Design
This level map was made for my GRA 311 course. This was my first time building an environment using Unreal Engine. The inspiration was based on popular game titles such as Silent Hill and Resident Evil. I wanted the map to have a foggy and cloudy, dark atmosphere while having the player feel as if they are alone in this abandoned town.
Flythrough of level map
Map Concept Art/Planning
Start of map/blocking out map
Abandoned church
Abandoned, vacant shack with deteriorating car
Empty and closed down hospital in front of school building
Ruined building
Checkpoint asset in front of ruined building
Angel statue inside ruined church building
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