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Locomotion Prototype | Parkour & Movement Systems

2026/03/31 00:42:33
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Parkour & Traversal | Advanced Locomotion System | Unreal Engine 5
Initial Development: Oct 2023 Major Updates: May 2025, Internship Iteration Total Development Time: ~3–4 weeks (iterative)
Advanced traversal system focused on responsive player movement, state transitions, and environment interaction
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Key Systems
• Traversal Mechanics: Wall running, vaulting, climbing, swinging, gliding, and zip lines
• State System: Smooth transitions between movement states using animation-driven logic
• Player Control: Responsive input handling with contextual movement actions
• Animation Integration: Blendspaces and state machines for fluid motion
• Environment Interaction: Movement systems adapted to level geometry
Technical Challenges
• Designing a unified state system for multiple traversal mechanics
• Handling smooth transitions between complex movement states
• Detecting environment context for contextual actions (vault, climb, wall run)
• Maintaining responsiveness while blending animations dynamically
• Avoiding conflicts between player input and automated movement states
Overview:
Traversal prototype developed in Unreal Engine 5, focused on creating responsive and fluid player movement across complex environments.
Includes a wide range of mechanics such as wall running, vaulting, climbing, rope swinging, zip lines, and gliding. Each mechanic is integrated into a unified movement system using animation states and smooth transitions.
The system adapts to environmental context, allowing the player to interact dynamically with geometry. Animation blending and state machines ensure continuity between movement actions, maintaining responsiveness and player control.
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