查看完整案例

收藏

下载

翻译
Puzzle Systems | Interaction & Mechanics | Unreal Engine 5
Nov 2024 | ~1–2 weeks (iterative)
Puzzle prototype focused on object manipulation, player-driven interaction, and environmental logic systems
Key Systems
• Object Interaction: Carry, rotate, push, and pull mechanics
• Puzzle Logic: Trigger-based progression and condition systems
• Adaptive Animation: Movement changes based on interaction context
• Environment Systems: Integrated puzzles with doors, switches, and feedback
• Player Feedback: Visual and mechanical response to puzzle completion
Technical Challenges
• Designing flexible interaction systems for multiple puzzle types
• Managing object state and trigger-based progression logic
• Integrating animation systems with player interaction mechanics
• Ensuring clarity of player feedback for puzzle completion
• Structuring reusable systems for different puzzle variations
Overview:
Prototype demonstrating interactive puzzle mechanics using object manipulation and environmental logic.
Includes multiple puzzle types such as rotating statues, carry-and-place objects, and push/pull mechanics. Each interaction adapts the player’s animation and movement behavior using blendspaces.
Puzzle progression is driven by trigger systems and conditions, such as aligning objects or activating switches. Successful interactions result in environmental changes like opening doors or activating mechanisms.
The project focuses on creating intuitive, player-driven interaction systems.
客服
消息
收藏
下载
最近








