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Vehicle Systems | Physics & Chaos | Unreal Engine 5
Mar 2026 | ~1 week
Physics-based vehicle systems focused on movement, player interaction, and dynamic feedback
Key Systems
• Vehicle Types: Buggy, motorcycle, hoverboard, airplane, and boats
• Physics Systems: Chaos Vehicles and custom physics implementations
• Player Interaction: Character integration with vehicles using IK and animation systems
• Adaptive Animation: Dynamic posture and interaction based on speed and movement
• AI Movement: Spline-based navigation, obstacle handling, and recovery systems
Technical Challenges
• Integrating multiple vehicle types using different physics models (Chaos + custom)
• Stabilizing hoverboard physics using force-based systems
• Implementing realistic airplane controls (takeoff, landing, flight behavior)
• Synchronizing character animation and IK with vehicle movement
• Designing AI vehicle navigation with spline following and recovery logic
Overview:
Vehicle locomotion prototype exploring multiple movement systems using both Chaos Vehicles and custom physics implementations.
Includes ground vehicles (buggy, motorcycle), hoverboard, airplane, and water-based vehicles. Each system features unique control behavior and integrates player interaction through animation and IK.
The hoverboard uses force-based physics to maintain ground distance and adapt to terrain. Airplane systems include takeoff, landing, and flight mechanics with dynamic feedback. Boats use buoyancy systems for realistic water interaction.
AI-driven vehicles follow splines, adapt speed in curves, and recover from navigation errors, demonstrating autonomous movement systems.
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