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猫猫,罗西,舞台
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发布时间:2018-06-26
设计亮点
将游戏插件与展览空间完美融合,创造出独特的视觉效果和互动体验。
来自
蜗牛建筑工作室
Appreciation towards
Studio G
for providing the following description:
“寻向所志”策展团队邀请蜗牛在广州时代美术馆展示原创游戏《迷城》,希望将游戏中使用的插件以某种符合展场环境的状态实际建造出来。我们决定以游戏中片断局部和整体意向的结构来执行虚拟模块的实景化。
The “Detour in times”curatorial team invited Studio G to display the original game “city matrix”at Times Museum in Guangzho . They hoped that the plug-ins used in the game would actually be built in a state that could accord with the environment of the exhibition. We decided to implement the virtual module’s realism in terms of the structure of the fragmented parts and the entire intention of the game.
▼组件在展场环境中的实际状态,the actual state of the components in the exhibition environment
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局部指插件构成本身,即以展场功能和策展空间设计为基础来选择“配件”种类、组合方式和具体建造尺寸。整体指插件装置之间的关联,即通过包含所有装置展品在内的整体空间叙述来表现游戏的趣味——毕竟这些装置处在展场的通行节点上,并带有各种相应的“活动参与”性质。
The “part” refers to the structure of plug-in itself, that is, based on the exhibition function and the design of the curatorial space, the type of accessories, combining methods, and the specific constructional size are selected. The “whole” refers to the association between plug-in devices, that is, the narrative of the entire space includes all the devices exhibited to represent the interestingness of the game – after all, these devices are on the traffic node of the exhibition, and they have various corresponding nature of “activity participating”.
城中村软件中的插件群体效果,plug-in group effects in the software
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