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北京原纺织厂区仓库改造,儿童感官探索乐园丨中国北京丨waa未觉建筑
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发布时间:2022-06-16
设计亮点
通过建筑、管道、山丘等元素,创造出丰富多样的感官体验空间,激发儿童自主探索和认知。
项目所在地位于北京原纺织厂区的仓库,五座旧建筑体围合新城一个圆形的场地,基于原址原建的原则,我们保留了原有建筑的主体轮廓,在新的功能定位下进行了新建及修复。
▼基地鸟瞰,site aerial view© 田方方
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业主的期初需求中,重点提出对于儿童早期的感觉统合训练的关注,针对儿童的感觉信息(视,听,嗅,味,触等)以及运动协调的统合训练,是本次设计的回应重点。
The playscape is a refurbishment inside an existing industrial complex in the north of Beijing.
A 1970’s warehouse complex for grain storage supported by a transport facility.
Our client was a healthcare provider specializing in observing, and supporting children’s development relating to movement for a broad range of age groups.
当下在城市中生活的孩子,很难找到与他们天性相关的空间。回忆起我们的童年,八零、九零年代,堆放在街角的水泥管,或是捉迷藏的院落,甚至是有点刺激的平房屋顶以及邻居家的院子。事实上,这些真实的社区环境令孩子自主地发起活动。
▼项目概览,general view© 田方方
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▼室外山丘,outdoor mounds© 田方方
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我们提出“回到邻里(Back to The Neighborhood)”的概念,因为我们认为一个功能完备并且可以激发孩子们自主使用大脑、身体以及感官来探索的街区,是当下都市儿童成长的有机补充。从我们自身的童年对于街区的记忆中,提炼出五个特征游戏,以构建那个缺失的可以尽情玩耍的空间,使得孩子在自主的游乐中对他们的肢体以及感官逐步了解、掌握以及获得协调统合自己身体的兴趣和激发灵感:
1. 捉迷藏 (Hide and Seek) – 团队互动获得身体及语言的技巧,针对孩子的感官以及认识力的探索;
2. 冒险乐园 (Adventure Playground) – 身体协调能力以及平衡力的训练,孩子可以大脑接受自身感官的信息,自主判断自己的行进方式;
3. 角落和小窝 (Nook and Cranny) – 通过自己身体感知尺度对感官的作用,感知空间;
4. 迷宫 (Maze) – 视线之外对未知的探索,感官上得到最大愉悦的过程未必是最直接和显而易见的;
5. 梦幻 (Fantasy) – 激发最大化的自由意志和想象力来支配或者创造他们愿意的场景,具象的空间对大脑是有限制的。
We believe the missing element of a child’s development in a modern Chinese city is chiefly a functioning neighborhood. We hoped to create the experience of street play and prioritize the reduction for gizmos and screen time. Drawing inspiration from popular culture of the past and abstracting important identities for our new neighborhood’s character. The playscape embodied the following traits;
1. Hide and seek (Group interaction): Free-will is vital to engage a child’s imagination and promoting this interaction within a group.
2. Adventure playground (Risk): Balance is invisible until we lose it, children decide what level of risk they feel comfortable to experience.
3. Nook and Cranny (Body Proportion): Spaces are designed for children with nooks to explore and understand ergonomics.
4. Maze (Discovery): Places out of sight need to be explored to reveal themselves, the most efficient or direct route is not always the most enjoyable.
5. Fantasy: (Imagination) The landscape is abstracted by removing iconography and allow flexibility in thought based scenarios.
▼生成过程,generation©waa 未觉建筑
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